These are the 2 weapons in the game with a +100% vs armor bonus. 1) Tachyons have signifantly more raw dps then arc emitters : 24. Try for at least 2x their fleet power, more if you can afford it. and the Tachyon lance build already. Design B: Neutrons and Focused Arc Emitters. Technology. I tried searching for mods, but found none up to date. Also, since they all have a cool down of approximately 8 ticks, average. Design A: Neutrons and Tachyons. Against hull, lances have an effective +20% damage, and +166% vs armor, so they should be the clear winner vs unshielded enemies. Why tachyon lance or giga cannon (or kinetic) over arc emitter? Holycannoli Mar 30, 2020 Jump to latest Follow Reply Once you get focused arc emitter and cloud lightning I don't see a reason to use. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Energy weapons are so strong against Armor and Hull that they offset the shield penalty completely when fighting normal empires. In a pinch the Null Void Beam can be used if you aren't teching into kinetic weapons, but it is very weak. I use Arc Emitters which stack with the energy weapon damage repeatable, since it goes through shields and armor I don't really see any use for the Giga cannon and Tachyon lance. Also, since they all have a cool down of approximately 8 ticks, average. Lance equipped ships have smaller hits against shields and huge hits against hulls. Then full armor slots with shield till out of power and rest armorFor the XL slot using anything other then focus arc emitter is dumb. Also, since they all have a cool down of approximately 8 ticks, average. With the change to Neutron Launchers, the Giga Cannon has lots its best synergy and Tachyon Lance is now the best spinal mount here. 1. A Tachyon Lance's base damage is only 40% higher than a Focused Arc Emitter, but a Neutron Launcher's base damage is nearly four times higher than Cloud Lightning while also having double the range. Please note that I am rounding numbers, and ignoring carry over damage here. So if the enemy gets close to an all-big-gun fleet You can't shoot back. To balance Arc Emitters they should add hull point repeatables for late game research. I can't really put my finger on why. My Unofficial Patch to Stellaris 2. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. 84 Avg. Battleships with Tachyon Lance/Arc Emitter, Kinetic Artillery (Long ranged support). What was the inspiration for the Unbidden? I know the Contingency is the Reapers & The Scourge is Flood/Tyranids/Yuuzhan Vong. Gigacannon needs to do 12600 to kill. lances have much better armor penetration. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. Tachyon Lance on YouTube made a few videos about missile cruisers and how strong missiles are right now because of how inadequate PD is against them. There are three artillery loadouts that I use. conflare • Irenic Bureaucracy • 5 yr. Gigacannon's main edge is that L slot matching gear doesn't suck like cloud lightning does. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 58 days against the same Battleship above; Giga Cannon takes 27. Until Apocalypse expansion came out and battleship got nerfed, then spamming evasion corvettes became the meta. So having it in the base game would do wonders. The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. Artillery Battleships (1X + 3L + 1L): Tachyon Lance and Neutron Launchers. I feel that they are insignificant to the equation. With 10% lower accuracy, it already loses in real DPS vs tachyon lance. The tachyon has 90% armor pen, and -33% shield damage. Also, since they all have a cool down of approximately 8 ticks, average. This page was last edited on 6 April 2018, at 21:58. The focused arc emitter does 11. I can't really put my finger on why. I feel that they are insignificant to the equation. I want spac to shutter once the titan fires this beam. I tested out different loadouts, including full plasma / tachyon and a carrier mix, and, in around a couple dozen fights, I would always lose at least ~7%. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Australia Joined September 2022. I feel that they are insignificant to the equation. Hangar Core, Broadside Stern, line computer). I feel that they are insignificant to the equation. 57 days; Focused Arc Emitter takes 28. 75 DPD respectively. 90 vs Queen, 20. However, when it comes to the L-slot weapons it's a different story. The Lance also doesn't have minimum range (but the other L-weapons do). In singleplayer you can just mass these, the AI will never counter them. I feel that they are insignificant to the equation. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. That leaves you with lances or arc. Arc Emitter versus Tachyon Lance, to me, is a matter of preference vs the Prethoryn; I always go for Lance against them, but only because I use the Arc Emitter in literally every other situation, and it gets boring. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. If you fight around a pulsar (or is it a neutron star, can’t remember) all shields will be disabled. So, against contingency, the perdition beam is completely useless. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. Arc Emitters are great if you stack a fleet with them. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. The focused arc emitter does 11. Will do a test soon using shield hardeners on both the cruisers, and frigates. 350 /r/starsector, 2022-05-13, 07:37:24 Tachyon Lance. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I feel that they are insignificant to the equation. The tachyon lance does 15. In a space storm, Tachyon Lance just murders things. 4 Lance 2. Also, since they all have a cool down of approximately 8 ticks, average. I feel that they are insignificant to the equation. Crypto The only case I think Titans become really good is if you're using the Tachyon Lance/Kinetic Artillery Battleship paired with Neutron Launcher Cruisers. Generically I either run with: Tachyon Lance + 4x KA. I actually do run Tachyon Lance + 4 Neutron Launchers quite a bit, not just skipping over the kinetic repeatables but never researching the kinetics at all. CryptoI usually give them pure energy weapons (Tachyon Lances, Neutron Launchers, and Lasers). Test 3: Your first battleship vs these. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. Like do you have a go-to X, one that you are more likely to go for than others, or one that you think of as strictly better?A lot of crisis enemies have absolutely enormous hull totals and don't count as Battleships, and I find Tachyon Lances outright necessary to take them on effectively. Generally better weapon matchups than other defenses; while it still has more unfavorable matchups than favorable ones, it only has really bad matchups against three weapons: Neutron Launchers and Tachyon Lance which deal large amounts of bonus damage, and Focused Arc Emitter which bypasses it entirely. Tachyon Lance + 4 Neutron Launchers, Tacyon Lance + 3 Neutron Launchers + 1 Null Void Beam, Focused Arc Emitter + 4 Neutron Launchers, and Focused Arc Emitter + 4 Cloud Lightning. - neutron launchers can actually redeem themselves sometimes (except X slot weapons it's the best at taking down big ships at range, even with its massive weakness to shields, support it with whirlwinds to destroy ships smaller than cruisers, cruisers are pretty annoying at more than 50 range if you haven't got arc emitters or tachyon lance. Also, since they all have a cool down of approximately 8 ticks, average. With the change to Neutron Launchers, the. Tweets. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. When a Giga Cannon fires, it rips most of the health off that ship them switches target, you'll need someone else to clean up and finish that ship off. One can tailor it a bit for Prethoryn/Hidden as needed. Please note that I am rounding numbers, and ignoring carry over damage here. 5 and earlier you build carrier battleships with either a focused arc emitter or a tachyon lance (or ditch the slot, doesn’t matter much). Please note that I am rounding numbers, and ignoring carry over damage here. They used to be amazing a million patches ago, but today?I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Currently penetrator weapons in general are king, if not countered. CryptoI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. At the distance the lance weapons are firing (strength of alpha strike), you want damage rather than tracking. Please note that I am rounding numbers, and ignoring carry over damage here. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. The tachyon lance does 15. I can't really put my finger on why. Today i'll write about them for two reasons: 1. 5. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. Also, since they all have a cool down of approximately 8 ticks, average. Battleships can have crystal plating (the cheap stuff) and primitive engine/reactor/sensors. 1 giga cannon, 2 artillery, the rest some kind of laser. Also, since they all have a cool down of approximately 8 ticks, average. But Arc can ignore shield and armor, which occupy nearly 2/3 hit point of one battleship. Gray Tempest and the end game crisis and arc emitters are good enough vs AI trash and good vs stuff that matters. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I wanted 2 tachyons vs Giga in same test (Plasma with tachyon & MD with GigaC in 2nd test), but not important. 1. Arc emitters and cloud lightning. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. The focused arc has 100% armor pen and 100% shield pen. If you're just trying to kill the Prethoryn, I'd use spinal mount/carrier/artillery battleships and load up on strike craft. The last sentence is basically the Stellaris meta. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. People say Neutron launcher and giga cannon are the go to, but I also see stuff about tachyon lance kinetic artillery and wanted to ask what…The tachyon lance does 15. Nothing wrong with using Arc Emitters - just that Tachyon Lances in 422 BB mono-fleet are generally better. Please note that I am rounding numbers, and ignoring carry over damage here. ago. Carrier battleships can counter most anything. Please note that I am rounding numbers, and ignoring carry over damage here. The tachyon has 90% armor pen, and -33% shield damage. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. I feel that they are insignificant to the equation. So if you're in a situation where the Shields are down it's absolutely crazy strong. เข้าสู่ระบบ ร้านค้าI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. For the auxiliary slots i do afterburners. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. The arc emitters and cloud lightning can be replaced with pure anti-armor/hull weapons - tachyon lances and neutron launchers are ideal, and will always be hitting for bonus damage. giga cannons are double damage double size gauss cannons with extra range and arc emitters are only good for killing corvettes. Mega cannons, not so much Terrain. I can't really put my finger on why. What's your favourite XL weapon and why? Mine is probably the Arc Emitter. Has no use against. Battleships with arc emitters and neutron launchers. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Contingency have low health but heavy shields and armor, so penetration works best. 12 votes, 23 comments. These paths also accept some vulnerabilities in exchange for enormous research savings on the Engineering path. 2 Hangers with Advanced Strikecraft, and 2 Neutron Launchers, as well as. So slower fleets with the wrong computers are helpless. 5. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. The giga has 50% armor pen, and an extra 33% shield damage. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. 2. I can't really put my finger on why. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. 79 vs Warrior;. Arc emitters are better. Please note that I am rounding numbers, and ignoring carry over damage here. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. I feel that they are insignificant to the equation. instant 50% armour + 50% shield ignore @60 range with 100% accurecy and instant 100% armour ignore @60 range with 90% accurecy They anihiliate any evasion and rander armour platings 100% useless without ANY changs to counter them by having no. But till them, your plan is good. 5 damage, if we divide that by its accuracy we arrive on 722,925 damage per shot. Please note that I am rounding numbers, and ignoring carry over damage here. ; About Stellaris Wiki; Mobile view While this is probably an exaggerated view of things, and Tachyon Lances are the best weapon overall, they are overrated. As nonsensical as it would have seemed in 1. However the Arc Emitter can't miss, which does have value. Please note that I am rounding numbers, and ignoring carry over damage here. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. So don't worry if you cannot get the Giga Cannon tech unlocked. Please note that I am rounding numbers, and ignoring carry over damage here. 2 Anti-Hull 2. Business, Economics, and Finance. If the target has LESS health than armor+shield, then ARC emitters are better, than Tachyon lance+null beam. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. About 1. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Please note that I am rounding numbers, and ignoring carry over damage here. Tachyon LanceFocused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. Physics research area comprises the fields: Computing, Field Manipulation and Particles. But I was surprised how terrible it was against Fallen Empires and just normal AIs. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Given some 150hrs in Stellaris I'd rather see the combat AI take charge as soon as you move into a system gravity well. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. You only want to. Basically, the titans are there to provide an aura, carry some arc lightning, and occasionally do a bit of armor damage when they're lucky enough to get multiple hits on the small ships (which do have 44% evasion). Please note that I am rounding numbers, and ignoring carry over damage here. Giga cannon could theoretically be good but underperforms in comparison to arc emmitters. The AI doesn't use enough Torpedoes, and will lose most of their Torpedo ships on approach to Arc Emitters and Missiles, and the remainder are picked off by the PD of the Carriers. Go to Stellaris r/Stellaris. Please note that I am rounding numbers, and ignoring carry over damage here. #2. So I might have Heavy A (kin) and Heavy B (kin) where the Battleships use kinetic, Heavy C (ca) where the Battleships are fighter carriers, or ones based on Arc Emitters or Lances. Also, since they all have a cool down of approximately 8 ticks, average. haven't played since Federations, loaded up a new game on commodore, currently at 2310. Best weapon for the Prethoryn: definitely. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. Arc emitter/ carrier middle section with missiles/ don’t remember but i think i do two M slots of swarmer missiles. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. What does work against them is a few things: outranging them with traditional BS (tachyon/KA/neutron) is good. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. I feel that they are insignificant to the equation. A Tachyon Lance's base damage is only 40% higher than a Focused Arc Emitter, but a Neutron Launcher's base damage is nearly four times higher than Cloud Lightning while also having double the range. Some people are saying that Arc emitters are better than Tachyon lances against FE but I haven't tested it myself. 0 unless otherwise noted. The giga has 50% armor pen, and an extra 33% shield damage. Please note that I am rounding numbers, and ignoring carry over damage here. I'm shocked by. One way to get them early is by pure luck. I feel that they are insignificant to the equation. | 105 Range | 14. So you slot on either an arc emitter or a tachyon lance, and then from there you look at what the other ship sections can offer you. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Penetration fleets work out decently normally and very well under certain circumstances because hull damage triggers withdrawals which oversell their damage somewhat. Apr 1, 2018 @ 11:14pm. KA are long range and each 1/3 of a Gigacannon in firepower. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. Numbers roughly add up. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. Against a pure T6 armor fitted BS (which is impractical) the Tlance still deals 70% damage which is 175. One can tailor it a bit for Prethoryn/Hidden as needed. Assuming they deal their full damage. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. 3 rolled out with a major combat rework. Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for. I can't really put my finger on why. Content is available under Attribution-ShareAlike 3. Also, since they all have a cool down of approximately 8 ticks, average. This is where the giga cannon, tachyon lance, and the arc emitter come into play. I can't really put my finger on why. Tachyon Lance + 4 Kinetic Artillery is definitely a viable design in the new meta, but not something you can mass like in 3. instant 50% armour + 50% shield ignore @60 range with 100% accurecy and instant 100% armour ignore @60 range with 90% accurecy They anihiliate any evasion and rander armour platings 100% useless without ANY changs to counter them by having no. The reason arc emitters/focused arc emitters (which deal 105 dps) paired with other penetration weapons are so good is that there's no repeatable technology to increase ship hull. Also, since they all have a cool down of approximately 8 ticks, average. Battleships are very vulnerable to torpedoes now, and all spinal mount and artillery weapons got nerfed pretty hard so their damage output isn't quite as overwhelming compared with other ship-types anymore. Ditch the Tachyon lance unless you're going up against Prethoryn. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. This is a less efficient design in general, but saves a huge amount of research. So having it in the base game would do wonders. Low Armor Targets: Arc Emitters (Lance bonus inefficient) Destroyers and Corvettes are completely a waste of money if you add a decent amount of arc emitters, as with their 100% hit rate and shield penetration (better than lances) they are perfect against ships whose primary defense mechanism is shields + evasion. Go to Stellaris r/Stellaris. 1 giga cannon, 2 artillery, the rest some kind of laser. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. I can't really put my finger on why. Tachyon Lance + 4 Neutron Launchers, Tacyon Lance + 3 Neutron Launchers + 1 Null Void Beam, Focused Arc Emitter + 4 Neutron Launchers, and Focused Arc Emitter + 4 Cloud Lightning. I feel that they are insignificant to the equation. In singleplayer you can just mass these, the AI will never counter them. Generally Focused Arc Emitter is better on pure energy Battleships, but Tachyon Lance can work with the right support and I'm actually a fan of that build in spite of its flaws. I read somewhere that people were debating which one to get. The tachyon lance does 15. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. I think at one point, early on, the late game "meta" was to fit a fuckton of Destroyers with a Tachyon Lance in their one L slot. ③ ⮇ Tachyon Lances (Particles) : Tachyon Lance ② Disruptors (Particles ) : Small/Medium/Large Disruptor. So in ideal Gigacannon situation, Arc remains close. The 30 power from my psi jump drives is negligible. #8. 75 ③ Focused Arc Emitters 35->43. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. It is cheap, effective, and is good against literally everything until you. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Destroyers are. But the arc emitter is a lategame weapon, so it's only comparable with other lategame weapons like tachyon lances and neutron torpedos. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. I feel that they are insignificant to the equation. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of hull and very little shields or armor where you'd want the extra raw damage? My fleets. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. Lances decimate armour, but are hopeless against shields. Together, assuming all weapons hit and deal average damage, this will deal 464. Since the AI doesn't go all in on shields in SP Tachyon Lance is fine too in X slots. Against Cruisers and below, the evasion means Lances are worse, and Arc Emitters become the premiere XL weapon. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Against the crisis I think Tachyon Lance with Kinetic Artillery is the stronger approach since they have such massive hulls. They're good all around, the Focused Arc Emitter, while doing the least damage of all the XL weapons, it goes completely through Shields and Armor, on top of that it has 100% Tracking and Accuracy, so it cannot miss,. The focused arc has 100% armor pen and 100% shield pen. Also, since they all have a cool down of approximately 8 ticks, average. 1/3 battleships are carrier with Tachyon lance, PD, Missiles (S), then I take the x2M stern. This page was last edited on 6 April 2018, at 21:58. I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. Works pretty well against the ai. I feel that they are insignificant to the equation. 75 DPD respectively. It's still going to be a bloodbath as FEs have very very good tech. Problem is that the Lance fires before the KA hits so the first volley is wasted on high-shield targets. Please note that I am rounding numbers, and ignoring carry over damage here. I would be curious to see how this fares against the Tachyon Lance + 4 Neutron Launcher ("Scourge killer" Battleship) or Focused Arc Emitter + 4 Neutron Launcher Battleship fleet that skips on the Kinetic tech path. Penetration fleets work out decently normally and very well under certain circumstances because hull damage triggers withdrawals which oversell their damage somewhat. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. Havroth • 7 yr. 0 unless otherwise noted. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. เข้าสู่ระบบ ร้านค้าI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. This article is for the PC version of Stellaris only. Also, since they all have a cool down of approximately 8 ticks, average. The x slot can either be tachyon lance or giga cannon it doesn’t make much of a difference then you should have 3 or 4 neutron launchers (3 if front is tachyon lance 4 otherwise) and if the x slot is tachyon lance single artillery in the back. yeah arc emitters are also ok vs. These fleets seem to be punching way above their weight. It shouldn't be Shroud-locked - reserve that for a special T4 Disruptor or something - but the last tier and the Arc Emitter should cost a tiny bit of Zro to put onto ships. Please note that I am rounding numbers, and ignoring carry over damage here. X slot artillery battle ship. . I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. . Please note that I am rounding numbers, and ignoring carry over damage here. NK_2024 Collective Consciousness • 3 yr. Stellaris Real-time strategy Strategy video game Gaming. But the arc emitter is a lategame weapon, so it's only comparable with other lategame weapons like tachyon lances and neutron torpedos. I can't really put my finger on why. Main guns are Remnant Tachyon Lance and Gatling Lance 49 /r/starsector , 2022-12-16, 18:15:01 quintuple tachyon lance [MEGA REDACTED] does not exist, It can't hurt you. 1 Anti-Armor 2. Regardless of their performance against balanced defenses, both of those designs can be hard countered by switching to all armor (vs Giga+Artillery) or all shields (vs Tachyon+Launchers).